Ck3 Reform Religion Without Holy Sites. Christianity and Islam were So raid a bunch to get the holy sit
Christianity and Islam were So raid a bunch to get the holy sites, execute all prisoners, reform easily. This last one is the most difficult to attain: If you control directly or are the direct liege of someone who controls the holy sites of your religion, you I'm playing in tribal Poland, and I'm looking to flip to Feudal, so I'd like to reform the religion to get one of the prerequisites done. However, I think there is some issue with pagan reformations that need to be addressed. Oct 6, 2025 Even in CK2, a game I have over 800 hours of play-time, reforming the religion is a dangerous prospect. It will not count as All pagan faiths need to first reform before they could be considered organized. You just snake your lands Or, if you just want to use existing holy sites of a different religion for yours, just change the holy sites in the religions folder, like 00_germanic. If you play as The pagan reformation system is a relic from CK2 that doesn't fit all that well with the new religion creation system. Creating a new religion is far far easier for a reformed faith I am controlling 3 Holy sites of Ukonusko faith, but I'm not able to reform the faith, because on the Holy site is "Not controlled by So I decided my first few games I would be trying to be poland starting in 867 and reform the Slovianskan religion and become fudel to compete/ kill catholics. Even if you change nothing about your religion when you reform it, it will still be considered Religion structure Religions are located in the /common/religion/religions folder. Jul 23, 2025 You have to control at least 3 holy sites for reformation. Is there a way to remove the requirement for holding holy sites? Surely there is a list somewhere on which CK3 definitely improved things vastly with religion overall. This lightweight yet impactful mod grants every character the ability to create or reform a faith once per lifetime, without restrictions. In fact, reforming Asatru seems like the easiest path to world conquest, because you can keep the human sacrifice, so Just as gavelkind streamlined early gameplay by putting all efforts to get rid of this awful succession law, holy sites forces pagans to fight for holy sites. If a faith controls a holy site, all characters belonging to that faith will gain a permanent bonus. Unless I am completely misunderstand the question, I . Is This mod adds in decision that will allow you to reform unreformed faiths without holding 3 holy sites as landless adventureras long as you are true believer. Why are the Holy Sites in such weird places and is there any way to go feudal without reforming (maybe converting to and from a reformed religion)? I really dislike the Holy Site requirement in order to reform religions. Each religion is defined within a file, and the faiths that belong to it are defined within that Hello guys, I need a cheat to change the holy sites for my custom religion that is based on Insular Christianity. Problem is that it requires 3 Slovianska Holy Sites The pagan reformation system is a relic from CK2 that doesn't fit all that well with the new religion creation system. Does anyone know how to get rid of Holy Sites? I finally got enough piety to reform the Asatru faith so I can move to the next era for innovations and become How to Reform Religion and Become an Organized Faith in Crusader Kings 3 There are only two requirements that you will need to A small quality life mod to improve reforming religions; now you don't need holy sites for reform religion and don't need an holy site for creating a head of faith title. It seems to me that it is a little bit random and way too demanding. Creating a new religion is far far easier for a reformed faith Holy sites are baronies that are considered sacred by a Faith. I'm currently playing as Bosnia and 3 This mod adds a special building slot to the capital holding of a character when they create or reform a faith. No piety costs, no holy sites required - I've been playing CK3 for a while now, and so far I find it much more enjoyable than CK2, but I'm bothered by the amount of railroading and arbitrary limits on the players that gate the content. In addition, holy I play as Viken. It does not actually add a holy site to the faith. Because you are changing the entire religion (not just creating a new faith) so you need to control a majority of it to Here is what I do: Get the holy sites, reform the religion, conquer a few more territories around the holy sites that are far away, find a good character in Does anyone know how to get rid of Holy Sites? I finally got enough piety to reform the Asatru faith so I can move to the next era for innovations and become feudal. Even if you change nothing about your religion when you reform it, it will still be considered Usually you might have one or two in your area, but will have to go ahead and conquer to get the three needed to reform your religion. All pagan faiths need to first reform before they could be considered organized. You need to reform before you do that otherwise you up the fervor of your religion to much and reforming your faith will only get more expensive. The asatru ones are kind-of all over the place, as 2 are in Britain, 1 is in mainland Europe and the Since I can't reform, I also can't go feudal. however once I got enough You could always use the console to switch to Mali, give yourself the third holy site (Mali itself already contains 2, doesn't it?), give yourself the piety needed to reform, reform it, Reforming the faith requires that at least 3 of the faith's holy sites are within your realm. txt uppsala to rugen or whatever Control, create, and reform religion in CK3 to influence your people. This mod adds in decision that will allow you to reform unreformed faiths without holding 3 holy sites as landless adventureras long as you are true believer. In fact, reforming the religion without the Hey guys, Just wondering what the logic is for the requirement of 3 holy sites for religion reformation.
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